Поручения

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Поручения

Это один из множества видов заработка кредитов, путем выполнения особых целей от Аванпоста. Задания варьируются от легкого изучения космической пыли, до раскопок третьего уровня, поручения имеют три разновидности:

  • Поиск
  • Наука
  • Добыча

Поиск

Найдите мне это! - Чудливый наниматель

Настоящая любовь

Поручение - Необходимо найти один Алмаз/Пюс/Огнеблуссму/Ледяпеппер/ Странный кристалл. (diamond/puce/fireblossom/fireblossom/icepepper/strange_crystal)
Оплата - ~700 кредитов, 1000 за Странный кристалл.
Время на выполнение - 40 минут.
Описание - Я хотел/а подарить своему прекрасному, любимому, неотразимому (вставьте имя ниже), это, но потерял/а! Вы поможете мне найти замену? У меня совсем нету времени!

/datum/mission/acquire/anomaly name = "Anomaly core requested" weight = 8 value = 3000 duration = 80 MINUTES dur_mod_range = 0.2 container_type = /obj/item/storage/box/anomaly objective_type = /obj/item/assembly/signaler/anomaly num_wanted = 1

/datum/mission/acquire/anomaly/New(...) var/group = pick(list( "Cybersun Industries", "CMM-GOLD", "Nanotrasen Anomalous Studies Division", "The Naturalienwissenschaftlicher Studentenverbindungs-Verband", "The Central Solarian Anomaly Research Agency", "DeForest Medical R&D", "A strange lizard on the outpost" ))

desc = "[group] has requested that a ship [pick(list("procure", "grab", "acquire", "find", "locate"))] \ an anomaly core for [pick(list("research", "analysis", "technical development", "closer inspection", "some reason"))]. \ They've offered to pay well, so we're relaying this mission to you" . = ..()

/datum/mission/acquire/creature name = "Capture a goliath" desc = "I require a live goliath for research purposes. Trap one within the given \ Lifeform Containment Unit and return it to me and you will be paid handsomely." value = 1500 duration = 60 MINUTES weight = 6 container_type = /obj/structure/closet/mob_capture objective_type = /mob/living/simple_animal/hostile/asteroid/goliath num_wanted = 1 count_stacks = FALSE

/datum/mission/acquire/creature/atom_effective_count(atom/movable/target) . = ..() if(!.) return var/mob/creature = target if(creature.stat == DEAD) return 0 /datum/mission/acquire/creature/legion name = "Capture a legion" desc = "I require a live legion for research purposes. Trap one within the given \ Lifeform Containment Unit and return it to me and you will be paid handsomely." value = 1300 objective_type = /mob/living/simple_animal/hostile/asteroid/hivelord/legion

/datum/mission/acquire/creature/ice_whelp name = "Capture an ice whelp" desc = "I require a live ice whelp for research purposes. Trap one within the given \ Lifeform Containment Unit and return it to me and you will be paid handsomely." value = 1700 weight = 2 objective_type = /mob/living/simple_animal/hostile/asteroid/ice_whelp

/datum/mission/acquire/creature/migo name = "Capture a live mi-go" desc = "I require a live mi-go for research purposes. Trap one within the given \ Lifeform Containment Unit and return it to me and you will be paid handsomely." value = 1050 weight = 2 objective_type = /mob/living/simple_animal/hostile/netherworld/migo/asteroid

/datum/mission/acquire/creature/floorbot name = "Detain a malfunctioning floorbot" desc = "I require a functional abandoned floorbot for \"research\" purposes. Trap one within \ the given Lifeform Containment Unit and return it to me and you will be paid handsomely." value = 1450 weight = 1 objective_type = /mob/living/simple_animal/bot/floorbot/rockplanet

/datum/mission/acquire/creature/firebot name = "Detain a malfunctioning firebot" desc = "I require a functional abandoned firebot for \"research\" purposes. Trap one within \ the given Lifeform Containment Unit and return it to me and you will be paid handsomely." value = 1450 weight = 1 objective_type = /mob/living/simple_animal/bot/firebot/rockplanet

/datum/mission/acquire/landmine name = "Defuse landmines" desc = "CLIP and Gezena have assigned us to offer a bounty to turn in disarmed ordnance for future ventures. We'll pay you well, but we're not responsible for any accidents." weight = 6 value = 1500 duration = 80 MINUTES dur_mod_range = 0.4 container_type = /obj/item/storage/toolbox/bounty objective_type = /obj/item/mine/pressure/explosive num_wanted = 2

//are you feelin lucky, punk? /datum/wires/mine/on_pulse(wire) var/obj/item/mine/pressure/ourmine = holder switch(wire) if(WIRE_BOOM)//oopsies holder.visible_message(span_userdanger("[icon2html(ourmine, viewers(holder))] \The [ourmine] makes a shrill noise! It's go-")) ourmine.trigger_mine() if(WIRE_DELAYBOOM)//oopsies but you get to run ourmine.blast_delay = clamp(ourmine.blast_delay * 5, 8, 50) holder.visible_message(span_userdanger("[icon2html(ourmine, viewers(holder))] \The [ourmine] makes a shrill noise! It's go-")) ourmine.trigger_mine() //Resets the detonation pin, allowing someone to step off the mine. Minor success. if(WIRE_PIN) if(ourmine.clicked == TRUE) holder.visible_message(span_notice("[icon2html(ourmine, viewers(holder))] You hear something inside \the [ourmine] click softly.")) playsound(ourmine, SOUND_EMPTY_MAG, 30, TRUE) ourmine.clicked = FALSE else holder.visible_message(span_notice("[icon2html(ourmine, viewers(holder))] \The [ourmine]'s detonation pad shifts slightly. Nothing happens.")) if(WIRE_RESET)//Disarms the mine, allowing it to be picked up. Major success. if(ourmine.armed && ourmine.anchored) holder.visible_message(span_notice("[icon2html(ourmine, viewers(holder))] \The [ourmine]'s arming lights fade, and the securing bolts loosen. ")) playsound(ourmine, 'sound/machines/click.ogg', 100, TRUE) ourmine.disarm() else if(ourmine.anchored) holder.visible_message(span_notice("[icon2html(ourmine, viewers(holder))] \The [ourmine]'s yellow arming light flickers.")) else holder.visible_message(span_notice("[icon2html(ourmine, viewers(holder))] \The [ourmine]'s securing bolt shifts. Nothing happens."))


/datum/mission/acquire/aquarium name = "Fish needed for my aquarium" weight = 6 value = 750 duration = 60 MINUTES val_mod_range = 0.2 container_type = /obj/item/storage/fish_case/mission

/datum/mission/acquire/aquarium/New(...) objective_type = pick(/obj/item/fish/clownfish, /obj/item/fish/pufferfish, /obj/item/fish/cardinal, /obj/item/fish/greenchromis, /obj/item/fish/trout, /obj/item/fish/salmon, /obj/item/fish/dwarf_moonfish, /obj/item/fish/gunner_jellyfish, /obj/item/fish/plasmatetra, /obj/item/fish/catfish, /obj/item/fish/bass, /obj/item/fish/armorfish, /obj/item/fish/needlefish) desc = "My aquarium is sorely lacking in [initial(objective_type.name)], can you please bring one to me? \ Don't worry about if it's alive or dead, I have methods." . = ..()

/datum/mission/acquire/aquarium/rare name = "Rare fish needed for my aquarium!" weight = 1 value = 1500 val_mod_range = 0.3

/datum/mission/acquire/aquarium/rare/New(...) . = ..() objective_type = pick(/obj/item/fish/lanternfish, /obj/item/fish/firefish, /obj/item/fish/donkfish) desc = "I seek to make my beloved aquarium truly spectacular, and to do this I need only the finest fish! \ Bring me a [initial(objective_type.name)] and I will reward you handsomely."

/datum/mission/acquire/aquarium/sabatoge name = "That bastard has had it good for too long!" weight = 1 value = 3000 duration = 100 MINUTES

/datum/mission/acquire/aquarium/sabatoge/New(...) . = ..() desc = "My arch-nemesis [pick("Rutherford","Baldwin","Anderson","Percival")] thinks his aquarium is so much better than mine, I'll show him! \ Bring me an emulsijack, and make sure it's alive!" objective_type = pick(/obj/item/fish/emulsijack)

/datum/mission/acquire/fish_cook name = "Fish needed for my meal" weight = 3 duration = 40 MINUTES val_mod_range = 0.2 objective_type = /obj/item/fish container_type = /obj/item/storage/fish_case/mission/big

/datum/mission/acquire/fish_cook/New(...) num_wanted = rand(1,3) desc = "I am a chef in need of [num_wanted] fish for my latest dish. Any fish will do, just make sure they're not filleted!" value = (250*num_wanted) . = ..()

/datum/mission/acquire/fish/alive/atom_effective_count(atom/movable/target) . = ..() if(!.) return var/mob/creature = target if(creature.stat == DEAD) return 0

Наука

/datum/mission/research name = "Electrical storm research mission" desc = "We require data on the behavior of electrical storms in the system for an ongoing study. \ Please anchor the attached sensor array to your ship and fly it through the storms.\ It must be powered to collect the data. " value = 3000 // base value, before adding bonus for number of things to fly through duration = 60 MINUTES weight = 8 var/datum/overmap/objective_type = /datum/overmap/event/electric var/obj/machinery/mission_scanner/scanner var/num_current = 0 var/num_wanted = 5

/datum/mission/research/meteor name = "Asteroid field research mission" desc = "We require data on the behavior of asteroid fields in the system for an ongoing study. \ Please anchor the attached sensor array to your ship and fly it through the fields. \ It must be powered to collect the data." value = 4000 weight = 4 objective_type = /datum/overmap/event/meteor

/datum/mission/research/carp name = "Carp migration research mission" desc = "We require data on the migration patterns of space carp for an ongoing study. \ Please anchor the attached sensor array to your ship and fly it through the fields. \ It must be powered to collect the data." value = 2000 weight = 4 num_wanted = 3 objective_type = /datum/overmap/event/meteor/carp

/datum/mission/research/dust name = "dust research mission" desc = "We require data on the density of space dust for updated navcharts. \ Please anchor the attached sensor array to your ship and fly it through the fields. \ It must be powered to collect the data." value = 1000 weight = 4 objective_type = /datum/overmap/event/meteor/dust

Добыча

/datum/mission/drill name = "Class 1 core sample mission" desc = "We require geological information from one of the neighboring planetoids . \ Please anchor the drill in place and defend it until it has gathered enough samples.\ Operation of the core sampling drill is extremely dangerous, caution is advised. " value = 2000 duration = 80 MINUTES weight = 8

var/obj/machinery/drill/mission/sampler var/num_wanted = 4 var/class_wanted = 1

/datum/mission/drill/classtwo name = "Class 2 core sample mission" value = 3500 weight = 6 class_wanted = 2 num_wanted = 6

/datum/mission/drill/classthree name = "Class 3 core sample mission" value = 5000 weight = 4 duration = 100 MINUTES class_wanted = 3 num_wanted = 8