Руководство по конструированию: различия между версиями
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== Конструирование == | |||
=== Полы === | |||
==== Решётка ==== | |||
Простая основа для всех типов строительства, размещается прямо в космосе. | |||
{| class="wikitable" | |||
! rowspan="2" |Картинка | |||
'''Решётка''' | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x1 | |||
|Используйте стержень на пустом квадрате космоса.. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" |С помощью '''кусачек''' разрежьте решетку на один стержень. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Помост ==== | |||
Точно так же, как решетка, только на нее можно размещать провода.. | |||
{| class="wikitable" | |||
! rowspan="2" |Картинка | |||
Помост | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x1 | |||
|Используйте стержни на решётке | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" |С помощью '''кусачек''' разрежьте помост на 2 стержня. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Покрытие ==== | |||
Основной пол, на котором вы прокладываете провода и трубы. «Все» полы и стены построены поверх этого. | |||
{| class="wikitable" | |||
! rowspan="2" |Plating | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x1 | |||
|Используйте напольную плитку на решетку или помост. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" |Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct. | |||
Can be deconstructed with an RCD. | |||
|- | |||
| colspan="1" | | |||
|- | |||
! colspan="3" |How to repair | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" |Use a '''welder''' on broken plating to repair it. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Iron Floor Tile ==== | |||
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels. | |||
{| class="wikitable" | |||
! rowspan="2" |Steel Floor | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x1 | |||
|Use a floor tile on plating. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" |Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Wood Floor ==== | |||
This is a fancy floor, used in the library and similar places. | |||
{| class="wikitable" | |||
! rowspan="2" |Wood Floor | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x1 | |||
|Use a wood tile on plating. Wood tiles can be made of planks of wood. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" |Detach the tile with a '''screwdriver'''. | |||
Alternately: | |||
Destroy it with a '''crowbar'''. This will not give you a wood tile back. | |||
|- | |||
| colspan="1" |or | |||
|} | |||
==== Reinforced Floor ==== | |||
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions. | |||
{| class="wikitable" | |||
! rowspan="2" |Reinforced Floor | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x1 | |||
|Use metal on a plating. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" |Use a '''wrench''' to dismantle it to one metal. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Carpeted Floor ==== | |||
This is a carpeted floor, used to make your office look fancy. | |||
{| class="wikitable" | |||
! rowspan="2" |Carpeted Floor | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x1 | |||
|Use any type of carpet floor on a plating. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" |Use a '''crowbar''' to pick up the carpet tile. | |||
|- | |||
| colspan="1" | | |||
|} | |||
Some other carpets available from cargo (and their constructable tables): | |||
File:Twaticus carpet comparison oct2019.png | |||
Other kinds of carpet exist, like funky arcade carpets, or garishly beautiful corporate carpets with NT written on them everywhere. Red carpets can be reskinned to have other religious symbols, or star shapes. | |||
==== Light Floor ==== | |||
A fancy, more futuristic floor that lights up its surroundings. | |||
{| class="wikitable" | |||
! rowspan="2" |Light Floor | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x1 | |||
x1 | |||
x5 | |||
| | |||
# Use the cable wire on glass. | |||
# Use the metal on the tile you get. | |||
# ''(Deconstruct the floor to plating, if needed.)'' | |||
# Place the light tile on a plating. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# Use a '''crowbar''' on the light tile to remove the metal. | |||
# Use '''wirecutters''' on the resulting tile to separate wires from glass. | |||
|- | |||
| colspan="1" | | |||
|} | |||
=== Walls === | |||
==== Normal Wall ==== | |||
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They're useful for: | |||
* Keeping people out. | |||
* Keeping people in. | |||
* Keeping people from going places. | |||
{| class="wikitable" | |||
! rowspan="2" |Wall | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x4 | |||
| | |||
# Stand where you want the wall. | |||
# Click the '''metal''' in your hand to open the construction panel. | |||
# Choose 'Build wall girders' from the list. | |||
# Use the remaining 2 sheets of '''metal''' on the girder. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# '''Weld''' off the plating. | |||
# Use a '''Wrench''' to unsecure the girder. | |||
# '''Screwdriver''' to disassemble the girder. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Reinforced Wall ==== | |||
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for: | |||
* Keeping people in and out of high security areas. | |||
{| class="wikitable" | |||
! rowspan="2" |Reinforced Wall | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x2 x2 | |||
| | |||
# Stand where you want the reinforced wall. | |||
# Click the '''metal''' in your hand to open the construction panel. | |||
# Choose 'Build wall girders' form the list. | |||
# Use the '''plasteel''' on the girders to reinforce them. | |||
# Use the last '''plasteel''' sheet on the reinforced girders to finish the wall. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# '''Wirecutters''' to cut the outer grille. | |||
# '''Screwdriver''' to remove the support lines. | |||
# '''Weld''' through the metal cover. | |||
# '''Crowbar''' to pry off the cover. | |||
# '''Wrench''' to loosen the support rods. | |||
# '''Weld''' through the support rods. | |||
# '''Crowbar''' to pry off the outer sheath. | |||
# '''Screwdriver''' to unsecure the support struts. | |||
# '''Wirecutters''' to remove the support struts. | |||
# '''Wrench''' to unsecure the girder. | |||
# '''Screwdriver''' to disassemble it. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Normal/Reinforced Hidden Door ==== | |||
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room. | |||
* Click to open. | |||
* An almost undetectable escape route. | |||
* Otherwise, same as a regular wall. | |||
{| class="wikitable" | |||
! rowspan="2" |Hidden Door | |||
Reinforced Hidden Door | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x4 or | |||
x2 x2 | |||
| | |||
# Stand where you want the door. | |||
# Click the '''metal''' in your hand to open the construction panel. | |||
# Choose 'Build wall girder' from the list. | |||
# Use wrench on the girder and wait a few seconds for it to dislodge. | |||
# Use the remaining 2 sheets of '''metal''', or '''plasteel''' for a reinforced type, on the girder. | |||
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# '''Screwdriver''' to tighten the bolts and turn it into a regular wall. Or... | |||
# '''Weld''' to dismantle the false wall. | |||
# '''Screwdriver''' again to disassemble the girder. | |||
|- | |||
| colspan="1" | | |||
|} | |||
=== Normal/Reinforced Windows === | |||
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows: | |||
* Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall. | |||
* One Direction: Stops movement only from the way it faces. | |||
{| class="wikitable" | |||
! rowspan="2" |Windows | |||
Reinforced Windows | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x1/x2 (single/full) | |||
or | |||
x1/x2 (single/full) | |||
| | |||
# Click the '''glass/reinforced glass''' in hand. | |||
# Select Full or One Direction from the menu. | |||
# Drag where you want it. | |||
# Alt-click to rotate to the direction you want if one-directional. | |||
# Screwdriver it in place. | |||
# ''Continue if '''reinforced glass''':'' | |||
# Crowbar (Pop pane in). | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" |Normal window (including plasmaglass): | |||
# '''Screwdriver''' to unscrew the window from the floor. | |||
# '''Wrench''' to deconstruct the window. | |||
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. | |||
Reinforced window (including reinforced plasmaglass): | |||
# '''Welder''' to heat one way screws (15 seconds, right click) | |||
# '''Screwdriver''' to unscrew one way screws (5 seconds, must be done within 30 seconds of step 1, right click) | |||
# '''Crowbar''' to pop out panel (4 seconds, right click) | |||
# '''Wirecutters''' to cut connecting bars (2 seconds, right click) | |||
# '''Wrench''' to unbolt frame (4 seconds, right click) | |||
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 80 melee armor. This is approximately 1 minute of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 80 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity. | |||
|- | |||
| colspan="1" | | |||
|} | |||
=== Wall Mountings === | |||
==== APC ==== | |||
Info about Area Power Controllers can be found here. | |||
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed. | |||
{| class="wikitable" | |||
! rowspan="2" |APC | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x2 | |||
x1 | |||
Power Control Module x1 | |||
x1 | |||
x1 | |||
| | |||
# Use the '''metal''' and make an APC frame. | |||
# Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints) or by creating a new area with the "create new area" hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing. | |||
# Add a Power Control Module. | |||
# Remove any floor tile in front of it. | |||
# Add cable coil. This creates a terminal on the floor. | |||
# Wire the power network into a powered wire under the terminal, for external power. | |||
# Screwdriver the APC electronics into place. | |||
# Add the power cell. | |||
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# Swipe '''Card''' to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery. | |||
# '''Crowbar''' to open the cover. | |||
# Remove power cell by '''hand'''. | |||
# '''Screwdriver''' to unsecure electronics. | |||
# '''Crowbar''' to lift floor tile in front of APC. | |||
# '''Wirecutters''' on APC to remove cable and terminal from floor. | |||
# '''Crowbar''' to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction) | |||
# '''Welder''' to remove from wall. | |||
# '''Wrench''' the frame, that is now detached from the wall, deconstructs it to two metal sheets. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Air Alarm ==== | |||
Info about Air Alarms can be found here. | |||
{| class="wikitable" | |||
! rowspan="2" |Air Alarm | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x2 | |||
x1 | |||
Air Alarm Electronics x1 | |||
| | |||
# Use the metal and make an Air Alarm frame. | |||
# Use the frame on the wall you want it on. | |||
# Put in the Air Alarm Electronics. | |||
# Wire it with 5 cable pieces. | |||
# Screwdriver to close. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# Open cover with '''screwdriver'''. | |||
# Cut all wires using '''wirecutters'''. | |||
# Use '''wirecutters''' on the air alarm to cut the remaining wires. | |||
# Pry out the circuit using the '''crowbar'''. | |||
# Remove the frame from the wall using the '''wrench'''. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Fire Alarm ==== | |||
Info about Fire Alarms can be found here. | |||
{| class="wikitable" | |||
! rowspan="2" |Fire Alarm | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x2 | |||
x1 | |||
Fire Alarm Electronics x1 | |||
| | |||
# Use the metal and make an Fire Alarm frame. | |||
# Use the frame on the wall you want it on. | |||
# Put in the Fire Alarm Electronics. | |||
# Wire it with 5 cable pieces. | |||
# Screwdriver to close. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# Open cover with '''screwdriver'''. | |||
# Cut all the wires using '''wirecutters'''. | |||
# Pry out the circuit using the '''crowbar'''. | |||
# Remove the frame from the wall using the '''wrench'''. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Security Camera ==== | |||
Electric eyes of the AI or for camera monitors to look through. | |||
Camera upgrades: | |||
* Solid Plasma for EMP-proofing. | |||
* Analyzer for X-ray. | |||
* Proximity Sensor for motion alarm. | |||
See here how to hack a Security Camera. | |||
{| class="wikitable" | |||
! rowspan="2" |Security Camera | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x1(400units per camera) | |||
x1(250units per camera) | |||
x1 | |||
| | |||
# Use the autolathe to print a Camera Assembly. | |||
# Attach the Camera Assembly to a wall. | |||
# Weld it to the wall. | |||
# Add wire. | |||
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor). | |||
# Screwdriver the camera to complete it. | |||
# Set camera network (default is SS13). | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# '''Screwdriver''' the camera to open the back panel. | |||
# OPTIONAL:'''Crowbar''' the camera assembly to remove any upgrades. | |||
# Use your '''wirecutter''' to deactivate the camera (does not alert AI). | |||
# Use your '''welder''' to unweld the camera from the wall. | |||
# '''Wrench''' the camera to detach it from the wall. | |||
The AI will receive a camera alarm upon re-activation of a camera, or if it gets deactivated from brute force. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Light Fixture ==== | |||
Provides light for the crew. Bulb fixture is much dimmer than the tube-one. | |||
{| class="wikitable" | |||
! rowspan="2" |Light Fixture | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x1/x2 | |||
x1 | |||
x1 or | |||
x1 | |||
| | |||
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures). | |||
# Place frame on wall. | |||
# Add wires. | |||
# Screwdriver. | |||
# Add light tube (or light bulb for small fixtures). | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# Turn off the light if needed and remove the light tube or bulb from the fixture. | |||
# '''Screwdriver''' the light fixture to expose the wires. | |||
# '''Wirecutters''' to cut the wires. | |||
# '''Wrench''' the fixture frame to deconstruct it. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Requests Console ==== | |||
Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be hacked to enable the 'EXTREME' priority for your requests. | |||
The Bridge and Heads' Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID. | |||
{| class="wikitable" | |||
! rowspan="2" |Requests Console | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|Roundstart only. Can not be constructed. | |||
| | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" |Can't be deconstructed without violence. | |||
|- | |||
| colspan="1" | | |||
|} | |||
=== Other === | |||
==== Grille ==== | |||
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire. | |||
* Keeping people in or out. | |||
* Securing an area with electrified grilles. | |||
{| class="wikitable" | |||
! rowspan="2" |Grille | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x2 | |||
| | |||
# Stand where you would like the grille to be placed. | |||
# Click on the stack of 2 '''rods''' with the hand you have them in. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
* Use '''wirecutters''' to neatly cut the grille, or | |||
* ...Use a '''screwdriver''' to unfasten and drag it away, or | |||
* ...'''Smash''' it down. | |||
|- | |||
| colspan="1" |or | |||
|} | |||
==== Barricade ==== | |||
The poor man's barrier, not nearly as strong or cool looking. Useful for: | |||
* Keeping people in or out, for a short while. | |||
{| class="wikitable" | |||
! rowspan="2" |Wooden Barricade | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x5 | |||
| | |||
# Stand where you would like the barricade to be placed. | |||
# Click on the stack of planks in your hands and choose "Wooden Barricade". | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" |Cannot be neatly deconstructed. Just smash it with anything to get 3 planks. | |||
|- | |||
| colspan="1" |Anything | |||
|- | |||
! colspan="3" |How to repair | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" |Use '''wooden planks''' to repair. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Windoor (Window-door) ==== | |||
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. They can be pried open with a crowbar if unpowered, and emagging works. | |||
{| class="wikitable" | |||
! rowspan="2" |Windoor | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x5 | |||
x2 | |||
x1 | |||
Airlock Electronics x1 | |||
| | |||
# Click the '''reinforced glass''' pane. | |||
# Click the "Windoor" button. | |||
# Wrench. | |||
# Plasteel (Optional: To create a secure windoor). | |||
# Cable. | |||
# Airlock Electronics. | |||
# Crowbar. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# Open the windoor. | |||
# '''Screwdriver''' to open the maintenance panel. | |||
# '''Crowbar''' out the airlock electronics. | |||
# Remove wires from the assembly with '''wirecutters'''. | |||
# Unanchor it by '''wrenching'''. | |||
# '''Weld''' it to deconstruct the assembly into reinforced glass and rods. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Button ==== | |||
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed. | |||
{| class="wikitable" | |||
! rowspan="2" |Button | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x1 | |||
'''OPTIONAL'''Airlock Electronics x1 | |||
| | |||
# Use the metal and make a Button Frame. | |||
# Use the Button Frame on a wall. | |||
# Click the Button Frame on the wall to change its button type. | |||
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned). | |||
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this) | |||
# Screwdriver the Button Frame to close it. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# ('''Screwdriver''' the button open.) | |||
# Remove the airlock electronics. | |||
# '''Wrench''' the open button frame. | |||
# '''Weld''' it to deconstruct to metal plates. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Firelock ==== | |||
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished! | |||
(You can't construct firelock while in transition (not docked to anything), however, you can construct directional firelocks while in transition.) | |||
{| class="wikitable" | |||
! rowspan="2" |Firelock | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x3 | |||
''OPTIONAL:''x2 | |||
x1 | |||
Firelock Circuitry x1 | |||
| | |||
# Use the metal and make a Firelock frame. | |||
# Add the Firelock Circuitry to the firelock frame. | |||
# ''(OPTIONAL)'' Add Plasteel to make a heavy firelock. | |||
# Wrench to bolt it and finish. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# ('''Crowbar''' the firelock shut.) | |||
# '''Weld''' the firelock shut. | |||
# '''Screw''' to unlock the firelock's floor bolts. | |||
# '''Wrench''' the firelock unfasten the floor bolts. | |||
# '''Crowbar''' to pry out the circuit board. | |||
# '''Weld''' to deconstruct into metal plates. | |||
Has 40% chance to drop a frame when destroyed by force. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Reflector ==== | |||
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!'' | |||
* You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it. | |||
* Use a '''screwdriver''' to lock or unlock its rotation. | |||
* '''Alt-click''' it to rotate its angle. | |||
{| class="wikitable" | |||
! rowspan="2" |Reflector | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x5 | |||
x5 '''OR''' x10 '''OR''' x1 | |||
| | |||
# Use the metal and make a reflector frame. | |||
# '''Option 1:''' Add 5 glass sheets to make a single-sided reflector. | |||
# '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector. | |||
# '''Option 3:''' Add 1 diamond sheet to make a box reflector. | |||
# '''Weld''' the reflector to the floor (or don't, it'll still work). | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# '''Weld''' the reflector to cut it free from the floor. | |||
# '''Wrench''' the reflector to disassemble it. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Airlock ==== | |||
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here. | |||
{| class="wikitable" | |||
! rowspan="2" |Airlock | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x4 | |||
''OPTIONAL:'' x1 | |||
x1 | |||
Airlock Electronics x1 | |||
| | |||
# Use the metal and make an Airlock Assembly. | |||
# Wrench it in place. | |||
# ''(Optional)'' Use Pen to name the airlock. | |||
# ''(Optional)'' Add Reinforced Glass to make a glass airlock. | |||
# Add Wires. | |||
# Use the Airlock Electronics Board and set the access level. | |||
# Add the Airlock Electronics Board to the airlock frame. | |||
# ''(Optional)'' Use 2 sheets of Metal or Plasteel for added security | |||
# Screwdriver to finish. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" |If the airlock has been '''emagged''', skip to step 4. | |||
# '''Weld''' the door shut with Template:Rightclick. | |||
# '''Screwdriver''' the door. | |||
# Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed here. | |||
# '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.) | |||
# '''Wirecut''' the wires out. | |||
# Unsecure it with a '''wrench'''. | |||
# '''Weld''' it to deconstruct to metal plates. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Turret ==== | |||
To ensure no one trespasses an area. Its options are (first option is the default setting): | |||
* '''Status: ''On/Off''''' - wether the turret's power is on or off. | |||
* '''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID. | |||
** '''Check for Weapon Authorization: ''No/Yes''''' - neutralizes people who have a weapon out but are not Heads or Security staff. | |||
** '''Check Security Records: ''Yes/No''''' - searches Security Records for criminals. | |||
** '''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records. | |||
** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory. | |||
** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens. | |||
{| class="wikitable" | |||
! rowspan="2" |Turret | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x7 | |||
Any energy-based gun x1 | |||
x1 | |||
| | |||
# Build a turret frame from '''metal'''. | |||
# Use a wrench to secure the turret frame(it can be moved around before being secured). | |||
# Use metal on the turret frame to build the cover. | |||
# Use a wrench on the frame to bolt the cover. | |||
# Add the gun. | |||
# Add the prox sensor. | |||
# Use a screwdriver to secure it all. | |||
# Use more '''metal''' on the frame. | |||
# Finally use a welder to secure the second layer of metal. | |||
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it) | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" |If the turret is not finished (only works before construction step 9): | |||
# '''Crowbar''' to pry off metal coverage. | |||
# '''Screwdriver''' to open the internal access hatch. | |||
# Remove Proximity sensor by '''hand'''. | |||
# Remove gun by '''hand'''. | |||
# '''Wrench''' to remove turret's metal armor bolts. | |||
# '''Weld''' to remove turret's interior metal armor. | |||
# '''Wrench''' to unfasten external bolts. | |||
# '''Crowbar''' to dismantle the turret frame. | |||
If the turret is finished: | |||
# Destroy the turret with any weapon. | |||
# '''Crowbar''' to pry off metal coverage (70% chance to recover gun). | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== AI Core ==== | |||
The AI's house. | |||
{| class="wikitable" | |||
! rowspan="2" |AI Core | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x4 | |||
x2 | |||
x1 | |||
x1 | |||
Optional: | |||
x1 | |||
| | |||
# Build AI Core Frame from 4 '''Plasteel Sheets'''. | |||
# Wrench into place. | |||
# Add Circuit board. | |||
# Screwdriver. | |||
# AI Core building phase 4 Add wires. | |||
# ''(Optional)'' Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov. | |||
# Add brain placed in an MMI (only if you want a NEW AI). | |||
# Add '''reinforced glass'''. | |||
# Screwdriver. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# '''Crowbar''' to remove glass panel. | |||
# '''Crowbar''' to remove brain. | |||
# '''Wirecutters''' to remove cables. | |||
# '''Screwdriver''' to unfasten the circuit board. | |||
# '''Wrench''' to unfasten the frame. | |||
# '''Welder''' to deconstruct assembly. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Solar Panels and Trackers ==== | |||
You can generate power with these things. | |||
{| class="wikitable" | |||
! rowspan="2" |Solar Panel | |||
Solar Tracker | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x1 | |||
x2 or | |||
x2 | |||
Tracker: | |||
x1 | |||
| | |||
# Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node. | |||
# Wrench the solar assembly into place. | |||
# (OPTIONAL) Add the electronics if you want to create a solar tracker. | |||
# or Finish the construction by placing glass, or reinforced glass, into the assembly frame. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# Take out the panel with a '''crowbar'''. | |||
# ''If you are deconstructing a tracker:'' Take out the electronics with your '''crowbar'''. | |||
# '''Wrench''' the leftover assembly from it's place and you will be able to move it. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Disposal Pipes and Machinery ==== | |||
The disposal system of the station. | |||
{| class="wikitable" | |||
! rowspan="2" |Disposal Pipes and Machinery | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x1 or | |||
x1 or | |||
x1 | |||
| | |||
# Retrieve the pipe/machine from the Rapid Pipe Dispenser (found in Atmosia). | |||
# Crowbar the floor tile, if exists, to access plating. | |||
# Move pipe over plating, rotate and flip using the right-click menu. | |||
# Wrench pipe. | |||
# Weld pipe. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue... | |||
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints. | |||
# '''Wrench''' to detach it from the plating. | |||
: Note: You can then click the pipe segment with the Rapid Pipe Dispenser to delete it. | |||
|- | |||
| colspan="1" |() | |||
|} | |||
==== Computers ==== | |||
Computers can have various uses. | |||
{| class="wikitable" | |||
! rowspan="2" |Computer | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x5 | |||
x2 | |||
x5 | |||
x1 | |||
| | |||
# Use the metal and make a Computer Frame. | |||
# Wrench it inplace. | |||
# Insert the Circuitboard of your selection. | |||
# Screwdriver. | |||
# Wires. | |||
# Glass. | |||
# Screwdriver to finish. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# '''Screwdriver''' to detach the screen. | |||
# '''Crowbar''' to pry off the screen. | |||
# '''Wirecutters''' to cut the cables. | |||
# '''Screwdriver''' to detach the circuit lid. | |||
# '''Crowbar''' to pry out the circuitboard. | |||
# '''Wrench''' to detach the frame. | |||
# '''Welder''' to disassemble the frame. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Modular Consoles ==== | |||
Modular Consoles are very flexible devices. | |||
{| class="wikitable" | |||
! rowspan="2" |Console | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x10 | |||
'''At least:''' | |||
one power source | |||
one drive (HDD or SSD) | |||
one processing unit | |||
access to programs (network cards or datadisks) | |||
| | |||
# Use the metal and make a Modular Console. | |||
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component). | |||
# install a network card to access the NET and download more programs. | |||
# Use disks to transfer data or programs from another modular decive in case you cannot access the NET. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# '''Screwdriver''' to remove components. | |||
# '''Wrench''' to deconstruct the empty console. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Machines ==== | |||
{| class="wikitable" | |||
! rowspan="2" |A machine frame with wiring and board installed | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x5 | |||
x5 | |||
x1 | |||
Components as specified by examining the mounted board | |||
| | |||
# Build a '''machine frame''' from your 5 '''metal''' sheets. | |||
# Add '''wires'''. | |||
# '''Wrench''' it (sometimes optional). | |||
# Add a '''circuitboard'''. | |||
# '''Examine''' the machine frame and it will tell you what items you need now. | |||
# When all the parts are added, '''screwdriver''' the machine frame to finish it. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# '''Screwdriver''' to open the panel. | |||
# '''Crowbar''' to remove all components. | |||
# '''Wirecutters''' to remove the wires. | |||
# '''Wrench''' to unsecure the frame. | |||
# '''Screwdriver''' to disassemble into sheets. | |||
|- | |||
| colspan="1" | | |||
|} | |||
For detailed information about each machine: machine construction guide. | |||
==== Robots, Cyborgs and Mechs ==== | |||
Their construction is described at: Robots, Cyborgs and Mechs -pages. | |||
==== Mineral Door ==== | |||
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Most ore materials (and wood) can be made into a door. | |||
{| class="wikitable" | |||
! rowspan="2" |Doors | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|The mineral (or wood) of your choice x20 | |||
| | |||
# Stand where you would like the door. | |||
# Use the metal and make a Door. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# '''Wrench''' to unwrench it. | |||
# '''Welder''' to disassemble the frame. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Conveyor Belt ==== | |||
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are on Template:Combat Mode. | |||
{| class="wikitable" | |||
! rowspan="2" |Conveyor Belt and Conveyor Belt Switch | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|An Autolathe or protolathe/techfab, with enough metal and glass. | |||
| | |||
# Use the lever on the belt assemblies to link them. This must be done before placing them! | |||
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''wrench''' or reverse direction with a '''screwdriver'''). | |||
# Place the lever somewhere by clicking the floor with it. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# '''Crowbar''' to remove the Conveyor Belt tiles and Switches. | |||
or attack it with a weapon on Template:Combat Mode. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Railings ==== | |||
Railings are typically used on maps with extra Z-levels to prevent people from falling down. | |||
{| class="wikitable" | |||
! rowspan="2" |Railings | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x3 | |||
| | |||
# Stand where you would like the railings to be placed. | |||
# Click on the stack of '''rods''' with the hand you have them in and choose railings. | |||
# Alt-click the railings to rotate them into desired orientation. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# Use '''Wrench''' to unfasten the railings | |||
# Use '''wirecutters''' to cut the railings apart | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Sink ==== | |||
Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else). | |||
Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a plumbing system to fill them with custom reagents instead of just water. | |||
How to connect sinks to a plumbing system. Angle is important. | |||
Some sinks have a cosmetically different appearance (e.g. File:Sink alt.png) but all of them work identically. | |||
{| class="wikitable" | |||
! rowspan="2" |Sink | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x1 | |||
x1 | |||
| | |||
# Use the '''rigid material''' in hand to craft a sink frame. | |||
# Drag the sink frame to desired location. | |||
# Alt-click the sink frame to rotate it. | |||
# Add a water recycler to finish the sink. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# Use '''Wrench''' to disassemble into metal. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Shower ==== | |||
The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an analyzer to identify the shower's water temperature without risking burns. | |||
Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a plumbing system to make them spray custom reagents instead of just water. Showering will cause touch reactions. | |||
{| class="wikitable" | |||
! rowspan="2" |Shower | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x2 | |||
x1 | |||
| | |||
# Use the '''metal''' in hand to craft a shower frame. | |||
# Drag the shower frame to desired location. | |||
# Alt-click the shower frame to rotate it. | |||
# Add a water recycler to finish the shower. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" |Can only be deconstructed by force. Toggle automatic water regeneration with a multitool. | |||
|- | |||
| colspan="1" | | |||
|} | |||
=== Furniture === | |||
==== Chairs ==== | |||
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around. | |||
{| class="wikitable" | |||
! rowspan="2" |Chair | |||
Stool | |||
Bar Stool | |||
Comfy Chair | |||
Office Chair | |||
Wooden Chair | |||
Winged Wooden Chair | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x1 | |||
or | |||
x2 | |||
or | |||
x5 | |||
or | |||
x3 | |||
| | |||
# Stand where you want the chair. | |||
# Pick up some metal or planks. | |||
# Click it in hand. | |||
# Select Chair from menu. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" |'''Wrench''' a chair to transform it back into the starting material. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Tables/Reinforced Table ==== | |||
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery. | |||
{| class="wikitable" | |||
! rowspan="2" |Table | |||
Wooden Table | |||
Glass Table | |||
Poker Table | |||
Fancy Table (has many types) | |||
Reinforced Table | |||
Operating Table | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x2 | |||
or | |||
x2 | |||
x1 | |||
or | |||
x1 | |||
or | |||
x1 | |||
or | |||
x1 | |||
or | |||
x1 | |||
or | |||
x1 | |||
| | |||
# Pick up some rods (or wooden planks, if you want to make a poker table). | |||
# Stand on the tile where you want the table. | |||
# Activate them in your hand. | |||
# Select table frame from menu. | |||
# Use material on the table frame: | |||
#* Wood/glass/plasteel/metal for table made of that material. | |||
#* Any type of carpet on metal frame for fancy table of that color. | |||
#* Standard carpet on wooden frame for poker table. | |||
#* Silver on metal frame for operating table. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# Be on any other intent than help | |||
# ''(If a Reinforced Table: '''Welder''' first to weaken the table.)'' | |||
# '''Wrench''' to disassemble it or '''screwdriver''' to partly disassemble it | |||
|- | |||
| colspan="1" |() | |||
|} | |||
==== Closet ==== | |||
Closet are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closet, crates, and certain especially large objects like racks and MULEbots. | |||
Besides being welded shut, some closet can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage. If you don't want to take out your id to open these every time, you can '''alt-click''' them to lock/unlock them. | |||
If you yourself are inside a closet, you can see your surroundings. Normally you can move in any direction to exit the closet, but if the closet is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the closet, making a '''BANG BANG''' sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker. | |||
Coffins count as closets. | |||
Different types of closets: | |||
{| class="wikitable" | |||
! rowspan="2" |Closet | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x2 or x5 for coffin | |||
| | |||
# Stand where you want the closet. | |||
# Activate metal in hand. | |||
# Choose closet from the list. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# Open the closet. | |||
# Weld the closet with a '''welder''' to disassemble it into metal. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Rack ==== | |||
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room. | |||
{| class="wikitable" | |||
! rowspan="2" |Rack | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x1 | |||
| | |||
# Activate metal in hand. | |||
# Choose Rack from the list. | |||
# Stand where you want the rack. | |||
# Activate Rack Parts in hand. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# Be on any other intent than help. | |||
# Use a wrench to dismantle it to some Rack Parts. | |||
# Use a wrench on the Rack Parts to disassemble them into metal. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Beds ==== | |||
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed Roller Bed, which is extremely useful for transporting patients. | |||
You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed. | |||
{| class="wikitable" | |||
! rowspan="2" |Bed | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x2 | |||
| | |||
# Stand where you want the bed. | |||
# Activate metal in hand. | |||
# Choose Bed from the list. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" |Use a '''wrench''' to dismantle it to two sheets of metal. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Bookcase ==== | |||
Holds any number of books inside. | |||
{| class="wikitable" | |||
! rowspan="2" |Bookcase | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x5 | |||
| | |||
# Construct a frame with 4 wooden planks. | |||
# Wrench the frame into place. | |||
# Add a plank to the frame to make a shelf. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# Remove any books. | |||
# '''Crowbar''' out the shelf. | |||
# Unsecure the frame with a '''wrench'''. | |||
# Break apart the frame with a '''crowbar'''. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Drying Rack ==== | |||
Dries herbs for smoking, meat into jerky and grapes into raisins. | |||
{| class="wikitable" | |||
! rowspan="2" |Drying rack | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x10 | |||
| | |||
# Use the planks in hand. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# '''Wrench''' to unsecure the rack. | |||
# '''Screwdriver''' to disassemble it. | |||
|- | |||
| colspan="1" | | |||
|} | |||
==== Display Case ==== | |||
Show off an item within a glass case. Use an ID to open a display case. | |||
{| class="wikitable" | |||
! rowspan="2" |Display Case | |||
!Требуется для постройки | |||
!Как построить | |||
|- | |||
|x5 | |||
x2 | |||
| | |||
# Use the planks in hand and build a display case chassis. | |||
# (Optional) Use airlock electronics to determine who can/cannot open the case. | |||
# Add glass to build a normal display case. | |||
|- | |||
! colspan="3" |Как разобрать | |||
|- | |||
! colspan="1" |Инструменты | |||
| colspan="3" rowspan="2" | | |||
# '''Wrench''' to disassemble the unfinished frame. | |||
|- | |||
| colspan="1" | | |||
|} | |||
== Power Wires == | |||
Power wires (cable coils) are available from autolathes, yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas. | |||
* Wires can be electrified if connected to a power net (a charged SMES or APC is attached to the wire), and you will get fried if you place or cut them. | |||
* Insulated gloves negate any electrical shocks to the player. | |||
=== How Do I Wire? === | |||
After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a crowbar to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use wirecutters on them. Powered wires will automatically electrify grilles and power some machines on top of them. | |||
==== Wire Art ==== | |||
The wire art that was available before June, 2019 can still be made by using an item called "pipe cleaner". See the Guide to wire art. | |||
=== Connecting Machines === | |||
Most machines are connected to powernets wirelessly by being in an arbitrary "area" containing a charged APC. Though some machines must be connected by having a powered wire under them. | |||
With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles. | |||
Please note those machines must also be anchored (generally wrenched down) to be connected. | |||
'''Special cases''' : | |||
* APCs are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step. | |||
* An exception to the cardinal function is SMES, which has an input an output wire next to each other without being connected. | |||
=== Wire Layers === | |||
Since October 2019 you can put cables on different layers. Ctrl-click the stack of cable coil to toggle layer. | |||
File:Actioninja cable layer PR 46761.png | |||
Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC's/machines (those that aren't wireless) to connect to layers other than 2 when placed under them. | |||
=== Wire-net Reset === | |||
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while. | |||
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss). | |||
== Pipes == | |||
Pipes are constructed from Pipe Dispensers in Atmospherics (or with an RPD if you aren't a complete wally). To use a Pipe Dispenser, follow these steps: | |||
# Put Dispenser in a powered area. | |||
# Wrench Dispenser to lock it into place. | |||
# Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use. | |||
# You have a pipe to play with now. | |||
# Wrench Dispenser to make it mobile once more. | |||
=== Placing and Removing Pipes === | |||
==== Disposal Pipes ==== | |||
# Rotate the pipe to the direction you wish the pipe to be in. | |||
# Wrench the pipe to the ground. | |||
# Use a lit welder to fuse the pipe to the ground. | |||
==== Gas Pipes ==== | |||
# Rotate the pipe to the direction you wish. For pipes to connect they must be on the same layer. | |||
# Wrench into place. | |||
# Turn on the pipe, if necessary. | |||
==== How to Remove a Pipe ==== | |||
# Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off). | |||
# Brace for any junk that might blast out of the pipe. |
Версия от 14:13, 18 сентября 2023
Если вы хотите выполнять работу, например, инженера станции , вам нужно знать, как строить и разбирать вещи.
Базовые инструменты
Прежде чем приступить к строительству или разборке, вам необходимо собрать несколько полезных инструментов.
Эти инструменты можно найти в любом синем ящике для механических инструментов на станции. Их также можно изготовить в автолате или приобрести в торговом автомате YouTool .
Картинка | Лом/монтировка |
Картинка | Сварка |
Картинка | Отвёртка |
Картинка | Кусачки |
Картинка | Ключ |
Материалы
Чтобы что-то построить, нужны материалы. Имейте в виду, что большинство материалов можно использовать для изготовления стен, дверей, напольной плитки, стульев, столов и статуй.
Метал
|
Стекло и Укреплённое стекло
|
Плазма
|
Пласталь
|
Стержни
|
Плитки Пола
|
Серебро
|
Золото
|
Уран
|
Титан
|
Титановое стекло
|
Пластитан
|
Пластитановое стекло
|
Алмазы
|
Поликристаллы Блюспейса
|
Бананиум
|
Рунит
|
Доски
|
Кожа
|
Ткань
|
Пластик
|
Картон
|
Песок и вулканический пепел
|
Песчаник
|
Блоки песка
|
Мясо
|
Конструирование
Полы
Решётка
Простая основа для всех типов строительства, размещается прямо в космосе.
Картинка
Решётка |
Требуется для постройки | Как построить | |
---|---|---|---|
x1 | Используйте стержень на пустом квадрате космоса.. | ||
Как разобрать | |||
Инструменты | С помощью кусачек разрежьте решетку на один стержень. | ||
Помост
Точно так же, как решетка, только на нее можно размещать провода..
Картинка
Помост |
Требуется для постройки | Как построить | |
---|---|---|---|
x1 | Используйте стержни на решётке | ||
Как разобрать | |||
Инструменты | С помощью кусачек разрежьте помост на 2 стержня. | ||
Покрытие
Основной пол, на котором вы прокладываете провода и трубы. «Все» полы и стены построены поверх этого.
Plating | Требуется для постройки | Как построить | |
---|---|---|---|
x1 | Используйте напольную плитку на решетку или помост. | ||
Как разобрать | |||
Инструменты | Use a crowbar on broken plating, otherwise it does not deconstruct.
Can be deconstructed with an RCD. | ||
How to repair | |||
Инструменты | Use a welder on broken plating to repair it. | ||
Iron Floor Tile
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
Steel Floor | Требуется для постройки | Как построить | |
---|---|---|---|
x1 | Use a floor tile on plating. | ||
Как разобрать | |||
Инструменты | Use a crowbar on a floor tile to remove it. It will be destroyed if broken. | ||
Wood Floor
This is a fancy floor, used in the library and similar places.
Wood Floor | Требуется для постройки | Как построить | |
---|---|---|---|
x1 | Use a wood tile on plating. Wood tiles can be made of planks of wood. | ||
Как разобрать | |||
Инструменты | Detach the tile with a screwdriver.
Alternately: Destroy it with a crowbar. This will not give you a wood tile back. | ||
or |
Reinforced Floor
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Reinforced Floor | Требуется для постройки | Как построить | |
---|---|---|---|
x1 | Use metal on a plating. | ||
Как разобрать | |||
Инструменты | Use a wrench to dismantle it to one metal. | ||
Carpeted Floor
This is a carpeted floor, used to make your office look fancy.
Carpeted Floor | Требуется для постройки | Как построить | |
---|---|---|---|
x1 | Use any type of carpet floor on a plating. | ||
Как разобрать | |||
Инструменты | Use a crowbar to pick up the carpet tile. | ||
Some other carpets available from cargo (and their constructable tables):
File:Twaticus carpet comparison oct2019.png
Other kinds of carpet exist, like funky arcade carpets, or garishly beautiful corporate carpets with NT written on them everywhere. Red carpets can be reskinned to have other religious symbols, or star shapes.
Light Floor
A fancy, more futuristic floor that lights up its surroundings.
Light Floor | Требуется для постройки | Как построить | |
---|---|---|---|
x1
x1 x5 |
| ||
Как разобрать | |||
Инструменты |
| ||
Walls
Normal Wall
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They're useful for:
- Keeping people out.
- Keeping people in.
- Keeping people from going places.
Wall | Требуется для постройки | Как построить | |
---|---|---|---|
x4 |
| ||
Как разобрать | |||
Инструменты |
| ||
Reinforced Wall
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
- Keeping people in and out of high security areas.
Reinforced Wall | Требуется для постройки | Как построить | |
---|---|---|---|
x2 x2 |
| ||
Как разобрать | |||
Инструменты |
| ||
Normal/Reinforced Hidden Door
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
- Click to open.
- An almost undetectable escape route.
- Otherwise, same as a regular wall.
Hidden Door
Reinforced Hidden Door |
Требуется для постройки | Как построить | |
---|---|---|---|
x4 or
x2 x2 |
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder. | ||
Как разобрать | |||
Инструменты |
| ||
Normal/Reinforced Windows
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
- Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
- One Direction: Stops movement only from the way it faces.
Windows
Reinforced Windows |
Требуется для постройки | Как построить | |
---|---|---|---|
x1/x2 (single/full)
or x1/x2 (single/full) |
| ||
Как разобрать | |||
Инструменты | Normal window (including plasmaglass):
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. Reinforced window (including reinforced plasmaglass):
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 80 melee armor. This is approximately 1 minute of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 80 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity. | ||
Wall Mountings
APC
Info about Area Power Controllers can be found here.
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
APC | Требуется для постройки | Как построить | |
---|---|---|---|
x2
x1 Power Control Module x1 x1 x1 |
| ||
Как разобрать | |||
Инструменты |
| ||
Air Alarm
Info about Air Alarms can be found here.
Air Alarm | Требуется для постройки | Как построить | |
---|---|---|---|
x2
x1 Air Alarm Electronics x1 |
| ||
Как разобрать | |||
Инструменты |
| ||
Fire Alarm
Info about Fire Alarms can be found here.
Fire Alarm | Требуется для постройки | Как построить | |
---|---|---|---|
x2
x1 Fire Alarm Electronics x1 |
| ||
Как разобрать | |||
Инструменты |
| ||
Security Camera
Electric eyes of the AI or for camera monitors to look through.
Camera upgrades:
- Solid Plasma for EMP-proofing.
- Analyzer for X-ray.
- Proximity Sensor for motion alarm.
See here how to hack a Security Camera.
Security Camera | Требуется для постройки | Как построить | |
---|---|---|---|
x1(400units per camera)
x1(250units per camera) x1 |
| ||
Как разобрать | |||
Инструменты |
The AI will receive a camera alarm upon re-activation of a camera, or if it gets deactivated from brute force. | ||
Light Fixture
Provides light for the crew. Bulb fixture is much dimmer than the tube-one.
Light Fixture | Требуется для постройки | Как построить | |
---|---|---|---|
x1/x2
x1 x1 or x1 |
| ||
Как разобрать | |||
Инструменты |
| ||
Requests Console
Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be hacked to enable the 'EXTREME' priority for your requests.
The Bridge and Heads' Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.
Requests Console | Требуется для постройки | Как построить | |
---|---|---|---|
Roundstart only. Can not be constructed. | |||
Как разобрать | |||
Инструменты | Can't be deconstructed without violence. | ||
Other
Grille
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
- Keeping people in or out.
- Securing an area with electrified grilles.
Grille | Требуется для постройки | Как построить | |
---|---|---|---|
x2 |
| ||
Как разобрать | |||
Инструменты |
| ||
or |
Barricade
The poor man's barrier, not nearly as strong or cool looking. Useful for:
- Keeping people in or out, for a short while.
Wooden Barricade | Требуется для постройки | Как построить | |
---|---|---|---|
x5 |
| ||
Как разобрать | |||
Инструменты | Cannot be neatly deconstructed. Just smash it with anything to get 3 planks. | ||
Anything | |||
How to repair | |||
Инструменты | Use wooden planks to repair. | ||
Windoor (Window-door)
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. They can be pried open with a crowbar if unpowered, and emagging works.
Windoor | Требуется для постройки | Как построить | |
---|---|---|---|
x5
x2 x1 Airlock Electronics x1 |
| ||
Как разобрать | |||
Инструменты |
| ||
Button
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
Button | Требуется для постройки | Как построить | |
---|---|---|---|
x1
OPTIONALAirlock Electronics x1 |
| ||
Как разобрать | |||
Инструменты |
| ||
Firelock
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
(You can't construct firelock while in transition (not docked to anything), however, you can construct directional firelocks while in transition.)
Firelock | Требуется для постройки | Как построить | |
---|---|---|---|
x3
OPTIONAL:x2 x1 Firelock Circuitry x1 |
| ||
Как разобрать | |||
Инструменты |
Has 40% chance to drop a frame when destroyed by force. | ||
Reflector
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. Ballistic projectiles will not be reflected!
- You can weld it to anchor it to or unanchor it from the floor, or to repair it.
- Use a screwdriver to lock or unlock its rotation.
- Alt-click it to rotate its angle.
Reflector | Требуется для постройки | Как построить | |
---|---|---|---|
x5
x5 OR x10 OR x1 |
| ||
Как разобрать | |||
Инструменты |
| ||
Airlock
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.
Airlock | Требуется для постройки | Как построить | |
---|---|---|---|
x4
OPTIONAL: x1 x1 Airlock Electronics x1 |
| ||
Как разобрать | |||
Инструменты | If the airlock has been emagged, skip to step 4.
| ||
Turret
To ensure no one trespasses an area. Its options are (first option is the default setting):
- Status: On/Off - wether the turret's power is on or off.
- Behaviour control are locked/unlocked - can be unlocked with a Security level ID.
- Check for Weapon Authorization: No/Yes - neutralizes people who have a weapon out but are not Heads or Security staff.
- Check Security Records: Yes/No - searches Security Records for criminals.
- Neutralize Identified Criminals: Yes/No - neutralizes crew members set to Arrest on the Security Records.
- Neutralize All Non-Security and Non-Command Personnel: No/Yes - self explanatory.
- Neutralize All Unidentified Life Signs: Yes/No - neutralizes aliens.
Turret | Требуется для постройки | Как построить | |
---|---|---|---|
x7
Any energy-based gun x1 x1 |
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it) | ||
Как разобрать | |||
Инструменты | If the turret is not finished (only works before construction step 9):
If the turret is finished:
| ||
AI Core
The AI's house.
AI Core | Требуется для постройки | Как построить | |
---|---|---|---|
x4
x2 x1 x1 Optional: x1 |
| ||
Как разобрать | |||
Инструменты |
| ||
Solar Panels and Trackers
You can generate power with these things.
Solar Panel
Solar Tracker |
Требуется для постройки | Как построить | |
---|---|---|---|
x1
x2 or x2 Tracker: x1 |
| ||
Как разобрать | |||
Инструменты |
| ||
Disposal Pipes and Machinery
The disposal system of the station.
Disposal Pipes and Machinery | Требуется для постройки | Как построить | |
---|---|---|---|
x1 or
x1 or x1 |
| ||
Как разобрать | |||
Инструменты |
| ||
() |
Computers
Computers can have various uses.
Computer | Требуется для постройки | Как построить | |
---|---|---|---|
x5
x2 x5 x1 |
| ||
Как разобрать | |||
Инструменты |
| ||
Modular Consoles
Modular Consoles are very flexible devices.
Console | Требуется для постройки | Как построить | |
---|---|---|---|
x10
At least: one power source one drive (HDD or SSD) one processing unit access to programs (network cards or datadisks) |
| ||
Как разобрать | |||
Инструменты |
| ||
Machines
A machine frame with wiring and board installed | Требуется для постройки | Как построить | |
---|---|---|---|
x5
x5 x1 Components as specified by examining the mounted board |
| ||
Как разобрать | |||
Инструменты |
| ||
For detailed information about each machine: machine construction guide.
Robots, Cyborgs and Mechs
Their construction is described at: Robots, Cyborgs and Mechs -pages.
Mineral Door
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Most ore materials (and wood) can be made into a door.
Doors | Требуется для постройки | Как построить | |
---|---|---|---|
The mineral (or wood) of your choice x20 |
| ||
Как разобрать | |||
Инструменты |
| ||
Conveyor Belt
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are on Template:Combat Mode.
Conveyor Belt and Conveyor Belt Switch | Требуется для постройки | Как построить | |
---|---|---|---|
An Autolathe or protolathe/techfab, with enough metal and glass. |
| ||
Как разобрать | |||
Инструменты |
or attack it with a weapon on Template:Combat Mode. | ||
Railings
Railings are typically used on maps with extra Z-levels to prevent people from falling down.
Railings | Требуется для постройки | Как построить | |
---|---|---|---|
x3 |
| ||
Как разобрать | |||
Инструменты |
| ||
Sink
Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else).
Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a plumbing system to fill them with custom reagents instead of just water. How to connect sinks to a plumbing system. Angle is important. Some sinks have a cosmetically different appearance (e.g. File:Sink alt.png) but all of them work identically.
Sink | Требуется для постройки | Как построить | |
---|---|---|---|
x1
|
| ||
Как разобрать | |||
Инструменты |
| ||
Shower
The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an analyzer to identify the shower's water temperature without risking burns.
Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a plumbing system to make them spray custom reagents instead of just water. Showering will cause touch reactions.
Shower | Требуется для постройки | Как построить | |
---|---|---|---|
x2
|
| ||
Как разобрать | |||
Инструменты | Can only be deconstructed by force. Toggle automatic water regeneration with a multitool. | ||
Furniture
Chairs
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
Chair
Stool Bar Stool Comfy Chair Office Chair Wooden Chair Winged Wooden Chair |
Требуется для постройки | Как построить | |
---|---|---|---|
x1
or x2 or x5 or x3 |
| ||
Как разобрать | |||
Инструменты | Wrench a chair to transform it back into the starting material. | ||
Tables/Reinforced Table
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.
Table
Wooden Table Glass Table Poker Table Fancy Table (has many types) Reinforced Table Operating Table |
Требуется для постройки | Как построить | |
---|---|---|---|
x2
or x2 x1 or x1 or x1 or x1 or x1 or x1 |
| ||
Как разобрать | |||
Инструменты |
| ||
() |
Closet
Closet are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closet, crates, and certain especially large objects like racks and MULEbots.
Besides being welded shut, some closet can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage. If you don't want to take out your id to open these every time, you can alt-click them to lock/unlock them.
If you yourself are inside a closet, you can see your surroundings. Normally you can move in any direction to exit the closet, but if the closet is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the closet, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.
Coffins count as closets.
Different types of closets:
Closet | Требуется для постройки | Как построить | |
---|---|---|---|
x2 or x5 for coffin |
| ||
Как разобрать | |||
Инструменты |
| ||
Rack
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.
Rack | Требуется для постройки | Как построить | |
---|---|---|---|
x1 |
| ||
Как разобрать | |||
Инструменты |
| ||
Beds
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed Roller Bed, which is extremely useful for transporting patients.
You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
Bed | Требуется для постройки | Как построить | |
---|---|---|---|
x2 |
| ||
Как разобрать | |||
Инструменты | Use a wrench to dismantle it to two sheets of metal. | ||
Bookcase
Holds any number of books inside.
Bookcase | Требуется для постройки | Как построить | |
---|---|---|---|
x5 |
| ||
Как разобрать | |||
Инструменты |
| ||
Drying Rack
Dries herbs for smoking, meat into jerky and grapes into raisins.
Drying rack | Требуется для постройки | Как построить | |
---|---|---|---|
x10 |
| ||
Как разобрать | |||
Инструменты |
| ||
Display Case
Show off an item within a glass case. Use an ID to open a display case.
Display Case | Требуется для постройки | Как построить | |
---|---|---|---|
x5
x2 |
| ||
Как разобрать | |||
Инструменты |
| ||
Power Wires
Power wires (cable coils) are available from autolathes, yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.
- Wires can be electrified if connected to a power net (a charged SMES or APC is attached to the wire), and you will get fried if you place or cut them.
- Insulated gloves negate any electrical shocks to the player.
How Do I Wire?
After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a crowbar to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use wirecutters on them. Powered wires will automatically electrify grilles and power some machines on top of them.
Wire Art
The wire art that was available before June, 2019 can still be made by using an item called "pipe cleaner". See the Guide to wire art.
Connecting Machines
Most machines are connected to powernets wirelessly by being in an arbitrary "area" containing a charged APC. Though some machines must be connected by having a powered wire under them.
With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.
Please note those machines must also be anchored (generally wrenched down) to be connected.
Special cases :
- APCs are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step.
- An exception to the cardinal function is SMES, which has an input an output wire next to each other without being connected.
Wire Layers
Since October 2019 you can put cables on different layers. Ctrl-click the stack of cable coil to toggle layer.
File:Actioninja cable layer PR 46761.png
Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC's/machines (those that aren't wireless) to connect to layers other than 2 when placed under them.
Wire-net Reset
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
Pipes
Pipes are constructed from Pipe Dispensers in Atmospherics (or with an RPD if you aren't a complete wally). To use a Pipe Dispenser, follow these steps:
- Put Dispenser in a powered area.
- Wrench Dispenser to lock it into place.
- Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
- You have a pipe to play with now.
- Wrench Dispenser to make it mobile once more.
Placing and Removing Pipes
Disposal Pipes
- Rotate the pipe to the direction you wish the pipe to be in.
- Wrench the pipe to the ground.
- Use a lit welder to fuse the pipe to the ground.
Gas Pipes
- Rotate the pipe to the direction you wish. For pipes to connect they must be on the same layer.
- Wrench into place.
- Turn on the pipe, if necessary.
How to Remove a Pipe
- Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
- Brace for any junk that might blast out of the pipe.